Soccer Drills for 11 and 12 Year Olds
Updated
The best soccer drills for 12 year olds teach team play: a 5v2 rondo and give-and-go passing, receiving under pressure, 2v2 pressure-and-cover defending, 3v2 counterattacks, switching play and real goalkeeper training. U11 and U12 players move up to 9v9, so practices of about 75 minutes should stay game-based and end with a 9v9 scrimmage.
On this page
- What U12 players need (ages 10 to 12)
- Best U12 soccer drills (U11 and U12)
- Dribbling and 1v1
- Passing and possession
- Receiving under pressure
- Shooting and finishing
- Defending drills for U12
- Goalkeeping drills
- Small-sided games and transition
- 75-minute U12 soccer practice plan
- 8-week U12 soccer season plan
- Tips for volunteer coaches of U11 and U12 teams
- U12 game day: 9v9 formations and subs
What U12 players need (ages 10 to 12)
U11 and U12 players can think about the team, not just the ball. They're ready for ideas like width, depth, pressure and cover, and they want to know why a drill matters. Plan for that:
- Teach small tactics in small groups. 2v2 defending, 3v2 attacks and rondos teach team ideas with lots of touches.
- Give the reason. One sentence on why ("this is how we stop counterattacks") gets more buy-in than a long explanation.
- Expect growth spurts. Some players grow fast and look clumsy for a while. Be patient, and don't judge long-term potential on one season.
- Peers matter a lot. Praise in public, correct in private, and let captains run the rondo or set up cones.
- Keepers need their own work. Ten minutes of handling and distribution every practice makes a big difference in 9v9.
US Soccer's 2026 U.S. WAY guidance lists up to 9v9 for U11–U12. Its small-sided standards (PDI) and the PDI FAQ set the details:
| Format | 9v9 (8 field players + goalkeeper) |
|---|---|
| Game length | 2 × 30-minute halves, 10-minute halftime |
| Ball | Size 4 |
| Goals | 6.5 × 18.5 ft recommended (7 × 21 ft maximum) |
| Field | 70–80 × 45–55 yards |
| Build-out line | Not required in 9v9 |
| Offside | Normal offside |
| Roster | No more than 16 players (recommended) |
| Heading | U11: none, in games or practice. U12: allowed in games; practice limited |
Why there are no heading drills here
Heading isn't allowed through U11. At U12, US Soccer's U.S. WAY U11–U12 guide limits heading practice to no more than 30 minutes per week and 15–20 headers per player per week. Because U11 and U12 players often train together, no drill on this page involves heading. If your club adds heading practice for U12 players only, keep it within those limits.
Best U12 soccer drills (U11 and U12)
These 12 soccer drills for 11 and 12 year olds (football drills, outside the US) are grouped by skill, from possession and finishing to defending, goalkeeping and team shape. In the diagrams, GK marks a goalkeeper and light red arrows are shots.
Team A Team B Coach Keeper Cone Pass Run Dribble Shot
Dribbling and 1v1
Running with the ball and beating a player still win games at 9v9. For a ball mastery warm-up, use the Ball Mastery Warm-Up with its harder progressions.
Three-Zone Breakout
Focus: Running with the ball at speed, beating a defender and protecting the ball after the move
How it works
- On the coach's call, all the attackers dribble through the three zones and stop the ball on the far end line.
- Each defender stays in their own zone and tries to win a ball or knock it out.
- An attacker who loses the ball collects it and carries on from the start of the next zone. Nobody is out.
- Count how many attackers get through without losing the ball. Swap defenders after every two runs.
Coaching points
- Big touches into open space, small touches when a defender is close
- Beat the defender, then speed up into the next zone
- Look up as you enter each zone to see where its defender is
- Defenders: stay on your feet, be patient and push attackers toward the sideline
Make it easier or harder
- Easier: defenders can only block, not tackle
- Harder: two defenders in the middle zone
- Finish by passing through a cone gate on the far end line instead of stopping the ball
1v1 Two-Gate Battles
Focus: 1v1 moves (fakes, cuts, step-overs), changing direction, defending 1v1
How it works
- One player passes to the other from their end line. The receiver attacks; the passer steps out to defend.
- Score by dribbling through either of the opponent's gates under control.
- Play nonstop for 60–90 seconds: after a goal, the player who was scored on restarts from their own end line.
- Rest while another pair plays, then switch opponents.
Coaching points
- Fake toward one gate to move the defender, then explode toward the other
- Attack at speed, slow down to make the move, then speed up again
- Shield with your body when the defender gets tight
- Defender: angle your body to push the attacker toward one gate, then block it
Make it easier or harder
- Easier: 3-yard gates, or the defender starts 5 yards farther back
- Harder: the attacker has 6 seconds to score
- Add a third gate in the middle of each end line, or play 2v2
Passing and possession
Quick, accurate passing under pressure is the core skill at this age.
Rondo 5v2
Focus: Passing under pressure, splitting defenders, scanning, defending as a pair
How it works
- The five outside players keep possession while the two defenders work together to win the ball.
- Ten passes in a row earns a point, and a pass that splits the two defenders earns a point on its own.
- When the defenders win the ball or it leaves the square, the player who made the mistake swaps with the defender who has been in the middle longest.
- Change defenders at least every 2 minutes.
Coaching points
- Look around before the ball arrives so you know your next pass
- Play the split pass when the two defenders drift apart
- Receive half-turned, with the foot farther from the ball
- Defenders: one presses the ball, the other covers the split
Make it easier or harder
- Easier: play 5v1 or use a 15 × 15 yard square
- Harder: two touches at most, or a 10 × 10 yard square
- When the defenders win the ball, they score by making three passes between them
Give-and-Go Diamond
Focus: Give-and-go passes (one-twos), passing with the right weight, moving straight after the pass
How it works
- The first player at the bottom cone passes to the right wall player and sprints forward.
- The wall player passes back first time into the runner's path.
- The runner takes one touch and passes to the top cone, then jogs to the back of that line.
- The top player starts the same pattern down the left side. Swap the wall players every 2 minutes and switch sides so everyone uses both feet.
Coaching points
- Pass, then move straight away: the run makes the give-and-go work
- Wall player: open your body and play the return pass in front of the runner
- Firm passes on the ground, so the runner never has to slow down
- Make eye contact before you pass
Make it easier or harder
- Easier: the wall player can take two touches
- Harder: one touch for everyone, or start a second ball from the top
- Add a defender in the middle who tries to cut out the return pass
Receiving under pressure
Players who look before the ball arrives can turn and play forward instead of passing back.
Play Through the Middle
Focus: Scanning, receiving on the half-turn and playing forward past a defender
How it works
- An end-zone player passes to the receiver in the middle, who tries to turn and pass to the far end zone.
- If the defender is tight, the receiver plays it back and the end players move to open a new passing line.
- Passes stay on the ground, and a pass from one end zone to the other through the receiver is a point. The defender scores by winning the ball and dribbling out of the middle zone.
- Players stay in their zones. Swap the middle pair with an end pair every 90 seconds.
Coaching points
- Look over both shoulders before the ball arrives
- Receive side-on, with the foot farther from the ball, so you can see forward
- Defender behind you: play it back. Defender to one side: turn the other way
- End players: slide along your zone to open a passing line
Make it easier or harder
- Easier: the defender can block passes but not tackle
- Harder: two touches at most for the receiver
- Play 2v2 in the middle zone, with groups of 8
Shooting and finishing
Cut-backs along the ground create good chances in 9v9 without any heading.
Cut-Back and Finish
Focus: Getting to the end line, cutting the ball back on the ground, and timing runs to finish first time
How it works
- The first central player passes wide to the first wide player, then runs toward goal.
- The wide player dribbles toward the end line, looks up and cuts the ball back along the ground. No high crosses, so there's no heading.
- The runner arrives on time and shoots first time, low. The keeper tries to save.
- Players swap lines after each turn. After 5 minutes, move the wide line to the left so everyone uses both feet.
Coaching points
- Wide player: get close to the end line before you cut back
- Cut the ball back into the space in front of the runner, not to where they are now
- Runner: arrive late and fast instead of waiting near the goal
- Finish low with the inside of the foot or the laces, toward the far post
Make it easier or harder
- Easier: the runner may take a touch before shooting
- Harder: add a defender who tracks the runner
- Add a second runner: one attacks the near post, the other arrives late in the middle
Defending drills for U12
Start with one defender, then teach pairs to pressure and cover.
1v1 Defending: Show Them Wide
Focus: Defending 1v1: closing down, getting side-on and steering the attacker away from goal
How it works
- The defender passes to the attacker and steps out to defend.
- The attacker scores 3 points by dribbling through the middle gate, or 1 point through a corner gate.
- The defender scores 2 points by winning the ball and dribbling over the attacker's end line.
- Swap roles after every turn. Play to 10, then change partners.
Coaching points
- Close down fast while the pass travels, then slow down as you get near
- Stop about an arm's length away, get low and stand side-on
- Angle your body to push the attacker toward a sideline, away from the middle gate
- Be patient: tackle when the attacker takes a heavy touch
Make it easier or harder
- Easier: the defender starts halfway down the channel
- Harder: the attacker has 8 seconds to score
- Make it 2v1: the defender delays until a second defender sprints back to help
2v2 Defending: Pressure and Cover
Focus: Defending as a pair: the first defender pressures, the second covers
How it works
- A defender passes to the attackers to start, and both defenders step up.
- The defender nearest the ball pressures it; the second defender takes a covering spot behind and to the side.
- When the ball is passed, the defenders swap jobs: the cover becomes the pressure.
- Attackers score a point for a goal; defenders score a point for winning the ball and passing through a gate. Swap roles every four tries.
Coaching points
- First defender: close down while the ball travels, then slow down, get low and stand side-on
- Show the attacker one way: toward the sideline or toward your cover
- Second defender: stay a few yards behind and to the side, close enough to help and far enough to see both attackers
- Talk: "I've got ball!" and "Cover left!"
Make it easier or harder
- Easier: start 2v1, with the second defender joining after the attackers' first pass
- Harder: play 3v2 so the defenders must decide who to press
- Add a keeper and a full-size goal
Goalkeeping drills
Run these with a parent helper while the field players warm up, or fold them into the team drills.
Keeper Distribution to Wide Players
Focus: Goalkeeper handling and distribution with rolls, throws and passes; wide players getting open
How it works
- The coach shoots or rolls a ball at the keeper from 15–18 yards.
- As the keeper gathers the ball, both wide players sprint into the wide zones and call for it.
- The keeper rolls, throws or passes to the open player, who takes a touch forward and dribbles over the far end line.
- Swap keepers every 5 minutes, and have the wide players switch sides each turn.
Coaching points
- Keeper: get your body behind the ball; catch balls above the waist with your hands in a W shape and scoop low balls into your chest
- Look up before you release, and pick the player who is open and facing forward
- Roll for short distances and throw for longer ones, aiming at the receiver's front foot
- Wide players: start inside, then run wide early so the keeper has a target
Make it easier or harder
- Easier: the coach rolls the ball into the keeper's hands instead of shooting
- Harder: add a defender who presses one wide player, so the keeper must choose the other side
- Goal-kick round: pass from the ground to a wide player
Keeper Angles: Set and Narrow the Shot
Focus: Goalkeeper positioning: moving across with the ball, setting the feet before the shot and narrowing the angle
How it works
- A shooter dribbles from one of the three cones and shoots after crossing the shooting line.
- The keeper shuffles across to stay in line with the ball and the middle of the goal, then steps forward to narrow the angle.
- As the shooter gets ready to strike, the keeper sets: feet planted, weight forward, hands ready.
- Shooters go in a quick rhythm from different cones. Swap keepers every 8–10 shots.
Coaching points
- Picture a line from the ball to the middle of the goal, and stay on it
- Quick side steps; don't cross your feet
- Be set and balanced when the shot comes, not still moving
- After a save, get up fast for the rebound
Make it easier or harder
- Easier: shooters pass the ball firmly at the keeper instead of shooting
- Harder: shooters may dribble past the line and go around the keeper, who decides when to come out and stays big and on their feet
- Add a second shooter who follows in for rebounds
Small-sided games and transition
Finish the drill block with a game that tests the week's idea under real pressure.
3v2 Attack, 2v1 Counter
Focus: Attacking with a numbers advantage, quick decisions, switching from attack to defense
How it works
- Three attackers start from the halfway line with a ball and attack the goal defended by two defenders and a keeper.
- When the attack ends (a goal, a save, a miss or a lost ball), the two defenders attack the other goal straight away.
- The attacker who last touched the ball stays to defend the 2v1; the other two join the back of the attacking line.
- A new group of three starts as soon as the 2v1 ends, against the next pair of defenders waiting beside the first goal; the two who countered join the back of that line. Keep score for both phases.
Coaching points
- Attack with width: one player central and one on each side
- Ball carrier: drive at a defender to draw them in, then release the pass
- Decide fast, because a 3v2 doesn't last long
- Lone defender in the 2v1: slow the attack down and stay between the ball and the goal
Make it easier or harder
- Easier: play 2v1 one way and 1v1 back
- Harder: the 3v2 must finish within 10 seconds, or add a recovering defender
- Play 4v3 one way and 3v2 back
Switching Play: Wide Channel Game
Focus: Using the width of the field, switching play, keeping possession
How it works
- Play 5v5 to 7v7 with keepers.
- Only one attacking player at a time may enter a channel, and defenders can't follow them in.
- A goal counts double if the team played the ball through both channels during that attack.
- Restart from the keeper after every goal or goal kick. Play 5–6 minute games, then rotate.
Coaching points
- Look up before you receive: is the far side open?
- Switch with two or three quick passes on the ground rather than one long, hopeful ball
- Wide players: stay wide and high early to make the field big
- When you lose the ball, get compact again fast
Make it easier or harder
- Easier: add a neutral player who plays for the team with the ball
- Harder: defenders may follow into the channels
- Goals count only after the ball has been switched
75-minute U12 soccer practice plan
Here's week 1 of the season plan below. With 14–16 players, run two rondo groups of seven (with fewer, one 5v2 and one 4v1) and two give-and-go diamonds at once.
| Block | Minutes | Activity |
|---|---|---|
| Warm-up | 12 | Rondo 5v2; keepers do handling and short distribution with a helper |
| Passing | 12 | Give-and-Go Diamond |
| Water break | 2 | Drinks |
| Receiving | 14 | Play Through the Middle |
| Water break | 2 | Drinks, then set teams |
| Team play | 15 | Switching Play: Wide Channel Game |
| Scrimmage | 18 | 9v9 scrimmage (or the biggest even game your numbers allow) |
| Total | 75 | Always finish with the game |
Reward the week's theme in the scrimmage: for example, in a defending week a goal counts double if it starts with a won ball. For an earlier stage, the U10 soccer drills cover passing squares, 4v1 rondos and 2v1s.
8-week U12 soccer season plan
Keep the 75-minute shape above and change the drills each week. Each week has one theme; drills return with a new focus, so players can work at full speed instead of learning rules. Keepers alternate Keeper Distribution and Keeper Angles during the warm-up.
| Week and focus | Drills, in order | Scrimmage |
|---|---|---|
| Week 1: Keeping the ball | Rondo 5v2 · Give-and-Go Diamond · Play Through the Middle · Switching Play | 9v9 |
| Week 2: Beating a defender | Three-Zone Breakout · 1v1 Two-Gate Battles · Cut-Back and Finish · 3v2 Attack, 2v1 Counter | 9v9 |
| Week 3: Defending 1v1 | Rondo 5v2 · Show Them Wide · Three-Zone Breakout · 3v2 Attack, 2v1 Counter | 9v9 |
| Week 4: Defending in pairs | Rondo 5v2 · Pressure and Cover · 3v2 Attack, 2v1 Counter · Switching Play | 9v9 |
| Week 5: Finishing | Give-and-Go Diamond · Keeper Angles · Cut-Back and Finish · 3v2 Attack, 2v1 Counter | 9v9 |
| Week 6: Playing out from the back | Keeper Distribution · Play Through the Middle · Rondo 5v2 · Switching Play | 9v9 |
| Week 7: Transition | Three-Zone Breakout · Pressure and Cover · 3v2 Attack, 2v1 Counter · Switching Play | 9v9 |
| Week 8: Put it together | Give-and-Go Diamond · 1v1 Two-Gate Battles · Cut-Back and Finish · Switching Play | 9v9 |
Scrimmage twists: in week 4, a goal that starts with a won ball counts double; in week 6, restart from the keeper after every goal; in week 8, play two halves with subs, like game day. After week 8, repeat the cycle with the harder versions, or give an extra week to whatever your games show you need most.
Tips for volunteer coaches of U11 and U12 teams
- One theme per practice. Choose drills that teach it and a scrimmage rule that rewards it. Players remember one idea, not five.
- Use a parent helper for keepers. A helper with a bag of balls can run keeper work while you run the rondo.
- Ask before you tell. "What did you see?" and "Where was the space?" make players think, and their answers show you what they understand.
- Watch the workload. Growth spurts, other sports and school all add up. Plan rest and water breaks, and back off when players look tired.
- No physical punishment. Running laps or push-ups for mistakes teaches kids to fear mistakes. Use a quick reset and a positive tip instead.
U12 game day: 9v9 formations and subs
The 3-3-2 and 3-2-3 are good starting shapes for most U11–U12 teams. Our 9v9 formations guide compares six shapes with diagrams, and the 9v9 field dimensions guide covers field size and markings. Unsure which age group your players are in? Check youth soccer age groups.
With up to 16 players for nine spots, fair minutes take planning. US Soccer recommends that every player plays at least 50% of each game. Our youth substitution strategy guide shows simple 9v9 rotation patterns, and the planner does the math for your roster.
Coaching a younger team too? Browse all ages on the soccer drills for kids hub.
Plan fair 9v9 subs for your U12 team in 30 seconds
Open the plannerFrequently asked questions
What are the best soccer drills for 12 year olds?
Drills that teach team play with lots of touches: a 5v2 rondo and the Give-and-Go Diamond for passing, Play Through the Middle for receiving, 2v2 pressure-and-cover defending, a 3v2 attack with a 2v1 counter, Cut-Back and Finish, keeper training and a switching-play game. Finish each practice with a 9v9 scrimmage, or the biggest even game your numbers allow.
What should U11 soccer drills focus on?
U11 is the first year of 9v9, with a bigger field, normal offside and no build-out line. Focus on passing under pressure, defending in pairs, attacking with width and quick transitions. Keep every drill on the ground: US Soccer doesn't allow heading for U11 players, in games or practice.
Can 12 year olds practice heading?
Yes, in a limited way. US Soccer allows heading in U12 games and limits practice to no more than 30 minutes of heading per week and 15 to 20 headers per player per week. Heading isn't allowed at all through U11, so if U11 and U12 players train together, leave heading out of shared drills.
How long should a U12 soccer practice be?
About 75 minutes suits most U11 and U12 teams: a 12-minute warm-up, three drills of 12 to 15 minutes, short water breaks and a scrimmage of about 18 minutes. If you only have an hour, drop one drill rather than cutting the scrimmage. Our 8-week season plan lists the drills for each week.
How do you teach defending to 11 and 12 year olds?
Start with pairs. The first defender closes down the ball, slows down and shows the attacker one way; the second defender covers a few yards behind and to the side. When the ball is passed, they swap jobs. The 2v2 Pressure and Cover drill on this page practices exactly that, then the scrimmage tests it.
Do U12 teams use the build-out line?
Not under US Soccer's standards. The PDI FAQ says the build-out line isn't required in 9v9; it's used only in 7v7 at U9 and U10. Some local leagues add their own rules, so check with yours. Practicing distribution from the keeper is still worth it at U12.
How many players are on a U12 soccer team?
U11 and U12 teams play 9v9: eight field players and a goalkeeper. US Soccer's small-sided standards recommend rosters of no more than 16 players. With 12 players, subbing at the middle of each half and at halftime gives everyone 45 of the 60 minutes.
Sources
- US Soccer U.S. WAY: age-appropriate game formats (2026)
- US Soccer U.S. WAY: U11–U12 age group guide (heading guidance)
- US Soccer Player Development Initiatives (small-sided standards), Oct 2017
- US Soccer Player Development Initiatives FAQ, Oct 2017
Leagues, states and tournaments can set their own rules. When in doubt, check with your league.